[QBCore, QBox, ESX]
99.99EUR
Package Description
<p>NProbleM Weed Plant is a complete cannabis growing system for FiveM. It brings real strains, rentable grow rooms, a crossbreeding lab, a smell and power economy, police raids and a full admin creation suite together in one resource, turning weed on your server into an operation players actually run.</p>
<h2>Dependencies</h2>
<ul>
<li><i class="fa-solid fa-database"></i> oxmysql: required for secure and persistent plant, strain, warehouse, lease and settings data storage.</li>
<li><i class="fa-solid fa-cubes"></i> ox_lib: used for high-performance interaction zones, callbacks and progress handling.</li>
</ul>
<h2>Features</h2>
<ul>
<li><i class="fa-solid fa-seedling"></i> Real Growing Cycle: Plants grow through four visual stages, from seedling to ready. Growth, water and health are worked out from timestamps instead of a ticking loop, so a whole field costs your server nothing while it grows.</li>
<li><i class="fa-solid fa-droplet"></i> Water, Fertiliser & Harvest: Every plant has an ideal window. Too little water hurts it, too much hurts it too, and a plant left past ripe loses quality. Care and timing decide what comes out at the cut.</li>
<li><i class="fa-solid fa-star"></i> Harvest Quality & Yield: Health and timing set both how many grams come off a plant and how good they are, so a well-kept crop is worth more than a neglected one.</li>
<li><i class="fa-solid fa-venus-mars"></i> Plant Sex: Each plant is rolled male or female the moment it goes in the ground. Females give buds, and males give back seeds and a smaller yield, set in grams per strain. The sex stays hidden until the plant is old enough or a test kit reveals it.</li>
<li><i class="fa-solid fa-dna"></i> Custom Strains: Build as many strains as you like, each with its own seed and product items and seven stats: growth, yield, potency, discretion and more. Every stat is set on a slider with plain-language labels, never raw numbers.</li>
<li><i class="fa-solid fa-diagram-project"></i> Crossbreeding Canvas: Design your genetics on a visual node graph. Link two parent strains, set the chance of every outcome, and whatever is left over becomes the failure chance, with the whole family tree on one screen.</li>
<li><i class="fa-solid fa-flask"></i> Breeding Table: Players drag two seeds onto a bench inside their grow room and wait out the mix with particles and animation. They get a brand-new seed, or a batch that goes off in their face, which hurts but never kills.</li>
<li><i class="fa-solid fa-warehouse"></i> Rentable Grow Rooms: Place doors anywhere on the map and link them to interiors. Players rent a door for a set term, get a private instance, see their rooms on the map, and can renew before the lease runs out. Every interior has its own plant cap.</li>
<li><i class="fa-solid fa-lock"></i> Door Keypads: Tenants set a 4-digit code on their door. The code never leaves the server, and wrong guesses are rate-limited.</li>
<li><i class="fa-solid fa-fan"></i> Equipment & Fittings: Players buy breeding tables and air conditioners from a supplier NPC for a room they rent. You place every fitting inside the interior with an in-world gizmo, and the number of points you place is the room's capacity.</li>
<li><i class="fa-solid fa-wind"></i> Smell System: Every room adds up the smell of its plants against its own odour limit, and air conditioners raise that limit. Once a room crosses it, anyone walking past the door or stepping inside smells the crop.</li>
<li><i class="fa-solid fa-bolt"></i> Electricity Bill: Fittings cost money per day to run, and the bill builds up as debt on the character. Leave it unpaid and the air conditioning cuts out first, then every shop closes to that player until they pay.</li>
<li><i class="fa-solid fa-handcuffs"></i> Police Raids: Officers clear plants growing in the open, force rented doors, seize the crop one plant at a time, and seal the room on the way out. Sealing ends the lease, strips the fittings and pulls the door from the rental pool.</li>
<li><i class="fa-solid fa-gavel"></i> Fines, Bans & Records: A raid writes a fine and a rental ban onto the character, and both grow with every repeat offence. Every wall can be switched on or off, and fines are paid at the rental agent.</li>
<li><i class="fa-solid fa-eye-slash"></i> No Free Detection: There are no dispatch pings and no map markers on a crop. Police find a field by seeing it and a room by smelling it, which makes discretion a real trade-off instead of a raid timer.</li>
<li><i class="fa-solid fa-store"></i> Seed Dealer: An NPC whose stock is your strain list. He asks what the player is after, sorts his shelf by the answer and describes each strain in words rather than numbers. Every strain has its own price and on/off switch.</li>
<li><i class="fa-solid fa-box-open"></i> Planting Supplies: Build a list of items a player must carry to plant, such as pots, soil or a shovel. Each item can be used up or only required, and can be given back at harvest. The same dealer sells them, and an empty list turns the feature off.</li>
<li><i class="fa-solid fa-screwdriver-wrench"></i> Grower Tools: A moisture meter, a magnifier, a smell meter and a sex test kit each unlock exact readings on the plant screen. All four are sold by the dealer, each with its own price and switch.</li>
<li><i class="fa-solid fa-magnifying-glass-chart"></i> Plant Inspect Screen: Look at a plant for a quick status icon, or press E for the full screen with readings, fertiliser, genetics and actions, colour-coded by urgency.</li>
<li><i class="fa-solid fa-comments"></i> NPC Conversations: The rental agent, the supplier and the seed dealer speak through a cinematic close-up conversation with numbered replies. Every NPC's model, scenario and blip is placed and switched from the panel.</li>
<li><i class="fa-solid fa-person-running"></i> Animations & Hand Props: Planting, watering, feeding, harvesting, testing and every police action play their own animation and hand prop, with every clip and offset adjustable live from the panel.</li>
<li><i class="fa-solid fa-sliders"></i> In-Game Admin Panel: Strains, crossbreeding, warehouses, doors, NPCs and more than a dozen settings groups covering growth, care, economy, smell, power and police. Everything is saved to the database and applied without a restart, with no config files.</li>
<li><i class="fa-solid fa-file-code"></i> Item Definition Generator: Generates ready-to-paste item definitions for your strains in QBCore, ox_inventory or ESX format, and flags any item image that is missing.</li>
<li><i class="fa-brands fa-discord"></i> Discord Logging: Every planting, harvest, rental, purchase, raid, fine and admin action is logged to Discord with clean embeds, per-category webhooks and optional role mentions.</li>
<li><i class="fa-solid fa-shield-halved"></i> Server-Side Security: Every action is rate-limited and distance-checked on the server, and hidden values are never sent to the client.</li>
<li><i class="fa-solid fa-wand-magic-sparkles"></i> Smart Auto-Detection: Framework, inventory, notify, TextUI, target and progress bar systems are detected automatically, with manual override available for full control.</li>
<li><i class="fa-solid fa-language"></i> Multi-Language: Ships with English, Turkish, French, Spanish, and German, and is easy to extend with your own locale.</li>
<li><i class="fa-solid fa-puzzle-piece"></i> Framework Compatibility: Fully compatible with QBCore, Qbox, and ESX, ensuring seamless integration with your server's core system.</li>
<li><i class="fa-solid fa-bolt"></i> Performance Focused: Highly optimized codebase designed for low resource usage across a busy server.</li>
</ul>
<p>Lifetime updates included.</p>