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[QBCore, QBox, ESX]

16.99EUR

Package Description

<p>NProbleM Drug Dealer is a full street-level dealing system for FiveM. Players knock on doors, win customers over and run the business from a trap phone, where every customer has a personality, a palate and a memory. What you sold them last time is what they judge you by next time, and word travels down the street. Neighbourhoods, customers, strains and every number behind them are built from an in-game panel, with no config edits and no restarts.</p>


<h2>Dependencies</h2>


<ul>


  <li><i class="fa-solid fa-database"></i> oxmysql: required for secure and persistent neighbourhoods, customers, relationships, phone messages, orders and settings data storage.</li>


  <li><i class="fa-solid fa-cubes"></i> ox_lib: used for callbacks, notifications and interaction prompts.</li>


</ul>


<h2>Features</h2>


<ul>


  <li><i class="fa-solid fa-door-closed"></i> Door Knocking: Walk up to a door, knock, and whoever lives there steps out to talk in a cinematic dialogue with an over-the-shoulder camera. Pitch, get vouched for by a neighbour, show what you carry, or hand over a free sample.</li>


  <li><i class="fa-solid fa-masks-theater"></i> 13 Customer Personas: Regulars, addicts, students, connoisseurs, collectors, veterans, medical patients, wholesale buyers, paranoids, influencers, celebrities, snitches and more. Each one reads a strain for a different reason, with its own taste, patience, temper and loyalty.</li>


  <li><i class="fa-solid fa-scale-balanced"></i> Real Haggling: Customers name their price, players counter with their own, and the customer decides based on trust, patience and what they paid last time. Push too far and they walk, or worse.</li>


  <li><i class="fa-solid fa-brain"></i> Taste & Memory: Customers remember every strain, potency and price. Sell them strong weed and they will not settle for less. They get attached to their usual, get bored of the same bag, and their palate slowly slips back when nobody feeds it.</li>


  <li><i class="fa-solid fa-mobile-screen-button"></i> Trap Phone: Contacts, messages, order cards, broadcasts, a live map, notes and a Sales app, docked on screen while the player keeps walking. Customers text orders on their own, and incoming texts slide up even while the phone is put away.</li>


  <li><i class="fa-solid fa-location-dot"></i> Meets: Some orders are picked up outside instead of at the door, at a corner near the customer's home or on the pavement round the corner, with the customer waiting there when the player arrives.</li>


  <li><i class="fa-solid fa-user-secret"></i> The Middleman: A contact on every phone who never buys anything. He texts jobs, a circle on the map with customers the player has never met walking inside it. His trust decides how many people he sends and how rich the streets get.</li>


  <li><i class="fa-solid fa-map-pin"></i> Corners: Hangout spots placed by hand in the panel, like car parks, beaches and basketball courts, where the middleman sends players to meet people from anywhere in the city. Each corner can invite only the kind of people who would hang out there.</li>


  <li><i class="fa-solid fa-handshake"></i> Trust & Loyalty: Trust is earned per dealer and fades when a dealer stops showing up. Loyal customers compare every other dealer's bag to the best one their dealer ever brought, so multiple dealers on one server truly compete.</li>


  <li><i class="fa-solid fa-comments"></i> Word of Mouth: Satisfied customers talk to their neighbours, and so do angry ones. Strangers greet the player as someone they have heard of, for better or worse, without the script ever announcing it.</li>


  <li><i class="fa-solid fa-gun"></i> Real Risk: Customers can pull a gun, call the police, ask for hush money, or remember the player and call again on the next visit. Nervous customers bail when a patrol drives by or another player is watching.</li>


  <li><i class="fa-solid fa-building-shield"></i> Police Side: Dealers build up heat with every alert, and past a point their name goes out with it. Officers can knock on customer doors and investigate, turn a customer into an informant, and set up sting meets.</li>


  <li><i class="fa-solid fa-gem"></i> Paying in Goods: Some customers offer an item instead of cash, like the medical patient's painkillers or whatever the addict took from somebody's house. Item lists are editable per persona.</li>


  <li><i class="fa-solid fa-money-bill-wave"></i> Dirty Money & Tabs: Optional dirty money as black_money items, markedbills or an account, plus addicts who take the bag now and owe you later.</li>


  <li><i class="fa-solid fa-draw-polygon"></i> Neighbourhoods: Draw any shape on the map, set how rich and how watched it is, and pick who lives there from five ready-made presets or your own persona mix. Wealth moves prices and decides which ped models answer the door.</li>


  <li><i class="fa-solid fa-house-user"></i> Door Placement: Place customer doors in-game in four quick steps. Name, persona and ped model are rolled from the neighbourhood, previewed in the doorway and rerollable before saving.</li>


  <li><i class="fa-solid fa-cannabis"></i> Weed Plant Integration: Works with NProbleM Weed Plant out of the box, so every strain your players grow and breed is sold here with nothing to set up. Without it, add your own strains from four ready-made presets.</li>


  <li><i class="fa-solid fa-city"></i> Ready-Made Preset: An optional preset with 8 neighbourhoods across Los Santos and Blaine County, 82 customers with their doors already placed and 13 corners, so the script is playable the moment it starts.</li>


  <li><i class="fa-solid fa-sliders"></i> In-Game Admin Panel: Products, neighbourhoods, customers, corners and settings in one clean interface. Every setting explains what its number means in plain words, and every persona is fully editable down to the last chance.</li>


  <li><i class="fa-solid fa-plug"></i> Dispatch Support: ps-dispatch, cd_dispatch, qs-dispatch, core_dispatch and rcore_dispatch are detected automatically, with a qb-policejob fallback and a custom hook for your own system.</li>


  <li><i class="fa-brands fa-discord"></i> Discord & SQL Logging: Sales, refusals, police alerts and every admin action are logged to Discord with clean embeds and per-event webhooks, plus an optional SQL audit trail.</li>


  <li><i class="fa-solid fa-shield-halved"></i> Server-Side Security: Every price, deal and decision is made on the server. Every panel action is permission-checked and rate-limited, and every save is validated against safe limits.</li>


  <li><i class="fa-solid fa-wand-magic-sparkles"></i> Smart Auto-Detection: Framework, inventory, notify, TextUI and target systems are detected automatically, with manual override available for full control. Supports ox_inventory, qb-inventory, qs-inventory, core_inventory, codem-inventory and origen_inventory.</li>


  <li><i class="fa-solid fa-language"></i> Multi-Language: Ships with English, Turkish, French, Spanish, and German, covering every line customers say, every text they send and the whole admin panel, and is easy to extend with your own locale.</li>


  <li><i class="fa-solid fa-puzzle-piece"></i> Framework Compatibility: Fully compatible with QBCore, Qbox, and ESX, ensuring seamless integration with your server's core system.</li>


  <li><i class="fa-solid fa-bolt"></i> Performance Focused: Highly optimized codebase designed for low resource usage, with all customer logic running server-side and peds spawned only when a player is there to see them.</li>


</ul>


<p>Lifetime updates included.</p>