[Standalone, QBCore,

29.99EUR

[Standalone, QBCore, QBox, ESX] Hide In Dumpster

Package Description

<p>NProbleM Dumpster lets players hide inside the dumpsters that are already on the GTA map. Walk up, lift the lid, climb in and wait it out, while everyone nearby sees the same animation on the same frame with the lids opening and closing in sync. Nothing to place, no coordinates to add, no SQL and no items. It is free, and it always will be.</p>




<h2>Dependencies</h2>




<ul>




  <li><i class="fa-solid fa-cubes"></i> ox_lib: used for callbacks, notifications and interaction prompts.</li>




  <li><i class="fa-solid fa-network-wired"></i> OneSync: required so every player near a dumpster sees the same scene at the same moment.</li>




</ul>




<h2>Features</h2>




<ul>




  <li><i class="fa-solid fa-dumpster"></i> Every Street Dumpster: Works on all six supported GTA dumpster models already on the map, from the small two-lid bins to the big skips. Nothing to place, so it is playable the moment it starts.</li>




  <li><i class="fa-solid fa-film"></i> Custom Animations: Hand-made climb-in, hide, climb-out and look-inside animations for every dumpster, with lids that move frame by frame with the player's hands.</li>




  <li><i class="fa-solid fa-person"></i> Curled Up Inside: Hiders curl up in a fetal idle and settle into it, or use the older crouched idle if you prefer.</li>




  <li><i class="fa-solid fa-arrows-rotate"></i> Fully Synced: Everyone nearby sees the same animation on the same frame. Late joiners, routing buckets, deaths, disconnects and restarts are all handled.</li>




  <li><i class="fa-solid fa-eye-slash"></i> Out of Sight: Whoever is hiding is not drawn while the lid is shut, so nobody spots them through the walls of the bin.</li>




  <li><i class="fa-solid fa-user-secret"></i> No Giveaways: "Hide" is always offered, so the prompt never gives a hider away. Try it on a taken dumpster and you lift the lid, see who is inside and back off, with an optional "someone is in there" notice.</li>




  <li><i class="fa-solid fa-magnifying-glass"></i> Look Inside: Players can lift the lid and check a dumpster, even while someone is hiding in it. Both can be switched off.</li>




  <li><i class="fa-solid fa-handcuffs"></i> Down & Cuffed Check: Nobody hides while dead, down or handcuffed, and a player inside is pulled out the moment it happens. QBCore and Qbox metadata, native cuffs and the isDead state bag are checked out of the box, with a hook for your own death or cuff script.</li>




  <li><i class="fa-solid fa-gauge-high"></i> Animation Speed: Every stage, from climbing in to climbing out, has its own speed from 25% to 300%.</li>




  <li><i class="fa-solid fa-toggle-on"></i> Gameplay Switches: Look inside, peeking at taken dumpsters, hiding the occupant, the fetal idle and the occupied notice can each be turned on or off.</li>




  <li><i class="fa-solid fa-lock"></i> Access Control: Limit hiding to an ACE permission, or refuse it server-side by job, cooldown, item or anything else. Climbing back out is never blocked, so nobody gets stuck in a dumpster.</li>




  <li><i class="fa-solid fa-code"></i> Enter & Exit Hooks: Server-side hooks fire when a player hides and climbs out, ready for logs, police alerts or achievements.</li>




  <li><i class="fa-solid fa-shield-halved"></i> Server-Side Checks: Before anyone climbs in, the server checks the model, that the player is standing at the dumpster, that it is upright and that the animated copy sits on the map prop.</li>




  <li><i class="fa-solid fa-bug"></i> Debug Command: /dumpsterdebug lists every object within 5 metres and says why each one can or cannot be used.</li>




  <li><i class="fa-solid fa-wand-magic-sparkles"></i> Smart Auto-Detection: Framework, notify, TextUI and target systems are detected automatically, with manual override available for full control. Supports ox_target, qb-target or simple key prompts.</li>




  <li><i class="fa-solid fa-language"></i> Multi-Language: Ships with English, Turkish, French, Spanish and German, and is easy to extend with your own locale.</li>




  <li><i class="fa-solid fa-puzzle-piece"></i> Framework Compatibility: Runs standalone, with optional QBCore, Qbox and ESX support for the down and cuffed check.</li>




  <li><i class="fa-solid fa-bolt"></i> Performance Focused: No networked objects, no map scanning, and nothing runs every frame while nobody near you is using a dumpster.</li>




</ul>




<p>Free forever, with lifetime updates included.</p>